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PROFAIL PENGALAMAN
1989-1994:GURU(SK.(F)JENGKA 2
1995-1997:GURU(SK.SERI MACHAP)
2000-2004:GURU(SMK.ISKANDAR SHAH)
2005-2007:PENOLONG PENGARAH USS, JPN.MELAKA
2007-2008:PENSYARAH DI IPPM, MELAKA
PROFAIL PENDIDIKAN
1987-1989: MPIK(MUS.ED/PHY ED)
1994-1995: MPIK (SPECIALIST COURSE: MUS.ED)
1998-2000: UPSI (MUS.ED &SPORTS SCIENCE)B.Ed
2002-2004: UPSI (MUS.ED) MASTERS
2008- SKG: IN PROGRESS(PhD)
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KOMENTAR TERTINGGI
KOMEN TERKINI
Monday, October 13, 2008
Friday, October 10, 2008
10 CARA BAGAIMANA MENGGUNAKAN EDUBLOG DALAM PENGAJARAN
10 ways to use your edublog to teach
1. Post materials and resources
The web is a fantastic tool when it comes to distributing resources - all you have to do on your Edublog is upload, or copy and paste, your materials to your blog and they’ll be instantly accessible by your student from school and from home. What’s more, you can easily manage who gets to access them through password and plugin safety measures.
2. Host online discussions
If you’ve ever struggled to create an online discussion space - you’re going to love what edublogs will do for you. Students can simply respond to blog posts and discuss topics you’ve set them through comments of through our simple forum functionality - commentators can also sign up to receive emails when their comments are replied to and you can easily manage and edit all responses through your blog’s administrative panel.
3. Create a class publication
Do you remember the good old days of class newspapers? Well, they just got a lot easier with your Edublog - you can add students as contributors, authors and even editors in order to produce a custom designed, finely tuned and engaging collaborative online publication by your class.
4. Replace your newsletter
Always enjoyed photocopying and stapling pages and pages of newsletters on a Friday afternoon? Though not! It’s ridiculously simple to post class information, news, events and more on your edublog
5. Get your students blogging
It’s all very good sending your students off to blog sites, or even creating them for them, but you need to operate as a hub for their work and a place where they can easily visit each others blogs from. Your Edublog can be used to glue together your students blogs, and besides which, if you’re asking your students to blog… you should certainly be doing it yourself.
6. Share your lesson plans
We all love planning and admin, right? Well, using an Edublog can turn planning and reflection on classes into a genuinely productive - and even collaborative - experience. Sharing your plans, your reflections, your ideas and your fears with other educators both at your school and around the world using an edublog is a great way to develop as a teacher, and a brilliant use of a blog.
7. Integrate multimedia of all descriptions
With a couple of clicks you can embed online video, multimedia presentations, slideshows and more into your edublog and mix it up with your text and static resources. No cds required, no coding necessary - just select the video, podcasts or slidecast you’d like to use and whack it in your blog to illustrate, engage and improve your teaching toolbox.
8. Organise, organise, organise
You don’t only have to use your edublog as a pedagogue… you can equally easily use the tools to organise everything from sports teams in your school, to rehearsals for the upcoming production. You can set up as many edublogs as you like, so don’t be afraid to use a dedicated one for a dedicated event - your can even use it as a record to look back on down the line.
9. Get feedback
There’s nothing that says you can’t allow anonymous commenting on a blog (although you’re also entirely within your rights to put all comments through moderation!) but why not think about using a blog as a place for students - and even parents, to air issues, leave feedback or generally tell you how great you are.
10. Create a fully functional website
One of the great things about Edublogs are that they are much, much more than just blogging tools. In fact, you can use your edublog to create a multi-layered, in-depth, multimedia rich website - that hardly looks like a blog at all. So, if you’d rather create a set of static content, archive of important information or even index for your library - you can bend an Edublog to suit your needs.
MAKLUMAT DARI : http://edublogs.org/
Posted by . at 4:03 PM 0 comments
Labels: EDUBLOGS
PODCASTING
Jadi salah satu dari kajian aku tentang penggunaan blog ialah penggunaan podcasting. Ianya sangat menarik. Ada beberapa artikel dan jurnal yang dah aku baca menunjukkan tentang keberkesannya dalam P&P. Dalam P&P bukan hanya kaedah FtoF (face to face) shj... tetapi sebagai guru kepelbagaian kaedah akan menarik minat pelajar dari segi sikap
Apa yang menarik dalam podcasting ini, audio yang telah dirakam oleh guru boleh dimuatturun oleh pelajar dan disimpan didalam komputer mahupun dialih ke telephone bimbit.. Jadi sistem E-Learning boleh digabungkan dengan M-Learning..... http://muzikmalaysia.podomatic.com/
Posted by . at 3:41 AM 2 comments
Labels: PODCASTING
PEMAHAMAN TENTANG REKABENTUK INSTRUKTIONAL
My understanding of Instructional Design is broken down into two essential components, design and theory. First there are many different types of design. Design is essentially a rational, logical, sequential process intended to solve problems (http://atschool.eduweb.co.uk/trinity/watdes.html). In saying that, it is easy to conclude that design differs depending on the problem being solved. For example, instructional design in business and industry may be more focused on performance and instructional design in schools may focus on student learning (Reiser & Dempsey, 2002).
The second component strongly associated with instructional design is learning theory. Learning theories are important in instructional designer because they attempt to describe, explain, and predict learning (http://www.personal.psu.edu/faculty/s/j/sjm256/portfolio/kbase/Theories&Models/theoryintro.html#idtheory). Another way of looking at theory is that is offers guidance on how to better help people learn and develop (Reigeluth, 1983). Taking all this in consideration, my understanding of instructional design is that it is a systematic design of instruction where the outcome goals are to maximize learning.
Definition of Instructional Design
The goal is of Instructional Design is to maximize instruction (Dick & Carey, 2005). Models are used to achieve this goal. Models are simple representations of complex ideas, processes or whatever unique situation they are representing (Gustafson & Branch, 2002). In other words, they are something like a template. Models break down instruction into manageable components (Ryder, 2005). Components can vary depending on the model. Examples of components include needs assessment, instructional and learner analysis, assessments, and evaluations. Instructional Design is focused on the learner performance. It is driven by goals, prepares learners for real world performance, has measurable outcomes, is based on data, and most often requires the efforts of more than one person (Reiser &Dempsey, 2002). As stated before, instructional theory plays a valuable role in Instructional Design. There are three educational theories that influence Instructional Design; Behaviorism, Cognitivism, and Constructivism. Each theory contributes various features that are valuable to the field of Instructional Design http://www.personal.psu.edu/faculty/s/j/sjm256/portfolio/kbase/Theories&Models/theoryintro.html#idtheory). Instructional design is important because it speeds up the project by providing a “roadmap”; it allows clear communication between team members; and it insures that all elements of instruction have been addressed (Thompson, 2001).
Comparison of ADDIE Model
The ADDIE model seems to be the most straight forward and simple model to follow. It is sometimes referred to as the “generic” model because it is what most design models are based on (http://www.e-learningguru.com/articles/art2_1.htm). ADDIE stands for analyze, design, develop, implement and evaluate. The following describes each stage of ADDIE:
1. Analysis - The process for defining what is to be learned.
2. Design - The process of determining how it is to be learned—based on audience need, timetable, and budget.
3. Development - The process of authoring and producing the learning materials
4. Implementation - The process of installing the learning solution within the real-world business environment.
5. Evaluation - The process of measuring the effectiveness and efficiency of the learning, based on the stated business objectives; occurring in each phase of the ADDIE model and at the project end (http://www.crawfordinternational.com/html/cai_addie.asp).(http://www.crawfordinternational.com/html/cai_addie.asp).
What I like about this model is that it logically takes you step by step through the design process. Someone new to Instructional Design might find it a good “first” model to work with. It can also be applied to any kind of learning solution (http://www.outsource2india.com/LearningSolutions/articles/ADDIE.asp). Some critics say that the ADDIE model is too systematic it is too time consuming to implement (http://www.e-learningguru.com/articles/art2_1.htm).
How does the ADDIE model compare to other Instructional Design models? The following is a comparison of ADDIE with Dick and Carey’s Systems Approach Model for Designing Instruction, the Hannafin Peck Design Model, and the Knirk and Gustafson Design Model.
Dick and Carey’s Systems Approach Model for Designing Instruction
I am most familiar with this model because I have taken the course Systematic Design based on the Dick and Cary model. Like the ADDIE mode, this model is widely used and can transfer across a variety of areas. The Dick and Cary Model is learner-centered. This model is also a system of components consisting of (1) goal identification, (2) instructional analysis, (3) learner and context analysis, (4) definition of objectives, (5) assessment instrument, (6) instructional strategy and materials development, (7) formative evaluation, and (8) summative evaluation of instruction (Dick and Carey, 2005). Some of the models limitations include: behavior is not predictable, so trying to predict behavior is an extremely difficult task; for complex instruction, it is very time consuming to break instruction down into all of its smaller components, and the model is linear, making it inflexible (http://venus.uwindsor.ca/courses/edfac/morton/instructional_design.htm).
Hannafin Peck Design Model
This model emphasizes the importance of evaluation and revision. There are three phases in this model, needs assess, design and development/implement, each requiring evaluation and revision. This model is linear in nature and requires completion of a particular phase before moving on to the next (http://ed.isu.edu/isdmodels/Hannafin/Evaluate/Hannafin_Evaluate_Prob.html). This mode is a lot less complex than the ADDIE.
Knirk and Gustafson Design Model
This model is a three stage process which includes problem determination, design and development. You first identifying the problem and set instructional goals. Next, you developing objectives and specifying strategies. Last, the materials are developed.
Because it is a small scale mode, it is better to use this model over the ADDIE when creating individual lessons. One of the weaknesses is that the focus on evaluation and development seems to be very late in the process (http://venus.uwindsor.ca/courses/edfac/morton/instructional_design.htm).
Comparative Summaries: Behaviorism, Cognitivism, and Constructivism
Behaviorism
Behaviorism is a theory of learning that only focuses on observable behaviors and discounts mental activities. Behavior theorists define learning as the acquisition of new behavior. Conditioning is the learning process involved in Behaviorism. One criticism of behaviorism is that it does not account for all learning since does not address mind activity (http://www.funderstanding.com/behaviorism.cfm).
Cognitivism
Cognitivism is concerned with the things that happen inside our heads as we learn. It focuses on how information is processed. Cognitist believe students actively process information and learning takes place through the efforts of the student. This happens when they organize, store and then find relationships between information, linking new to old knowledge, schema and scripts (http://hsc.csu.edu.au/pro_dev/teaching_online/how_we_learn/cognitive.html).
Constructivism
Constructivism views that knowledge is constructed, that is it is constructed by the individual through her own experience. Constructivist approach to learning emphasizes authentic, challenging projects that include students, and teachers. Its goal is to create learning communities that are more closely related to the real world. In an authentic environment, learners assume the responsibilities of their own learning (http://www.edb.utexas.edu/csclstudent/Dhsiao/theories.html#construct).
My Philosophy
There are parts of cognition and constructivism that influence my beliefs about learning. Like cognitivism and constructivism, I believe that knowledge is a process. Constructivists believe that children construct knowledge through reflection on their own experiences and that a child’s environment influences their development. (Roopnarine, & Johnson, 2000). For example, a child constructs knowledge through play, and social relationships.
I find hands-on experiences very attractive. I believe that children learn by doing and therefore a teacher is most effective my creating a real-world environment where learning is relevant. I think an ideal classroom would be very interactive with many group projects.
Instructional Design Model and My Personal Philosophy
There are two models that I feel will fit with my personal philosophy. First, Willis’ Recursive, Reflective Instructional Design Model of Web-Based Design. This design model adheres to the three general guidelines for instructional design that are based on a constructivist theory of learning: First, the design is recursive and non-linear; Second, the design is reflective and third, it is participatory. It is not sequential and assumes that the knowledge construction process is very much dependent on the context. The experiences, perceptions and specific context that each individual brings to the learning opportunity provides the structure for how knowledge will be accessed and constructed (http://www.learningapple.com/id3/id_cid4.htm). The second model is the Cognitive Flexibility Model. It is especially formulated to support the use of interactive technology. Principles of the theory include:
1. Learning activities must provide multiple representations of content.
2. Instructional materials should avoid oversimplifying the content domain and support context-dependent knowledge.
3. Instruction should be case-based and emphasize knowledge construction, not transmission of information.
4. Knowledge sources should be highly interconnected rather than compartmentalized.
(http://www-rohan.sdsu.edu/faculty/isabel/Ohio99/grounds.html).
I feel both of these support interactive, hands-on, authentic learning experiences.
References
ADDIE Model. (n.d.). Crawford and Associates. Retrieved September 29, 2005, from
http://www.crawfordinternational.com/html/cai_addie.asp.
Behaviorism. (n.d.). Funderstanding. Retrieved October 4, 2005, from
http://www.funderstanding.com/behaviorism.cfm.
Cognitive Flexibility Theory. (n.d.). San Diego State University. Retrieved October 4,
2005, from http://www-rohan.sdsu.edu/faculty/isabel/Ohio99/grounds.html.
Cognitive Theories and Learning. (n.d.). Charles Sturt University. Retrieved October 4,
2005, from http://hsc.csu.edu.au/pro_dev/teaching_online/how_we_learn/cognitive.html.
Constructivist Instructional Design. (n.d.). University of Connecticut. Retrieved October
4, 2005, from http://www.learningapple.com/id3/id_cid4.htm.
Dick, W., & Carey, L. (2005). The systematic design of instruction (6th ed.). New York: Harper Collins.
Gustafson, K. L, & Branch, R. (2002). Survey of instructional development models (4th
ed.). Syracuse University, NY: (ERIC Document Reproduction No. ED 477 517).
Instructional Design (n.d.). University of Windsor. Retrieved September 29, 2005, from
http://venus.uwindsor.ca/courses/edfac/morton/instructional_design.htm.
Instructional Systems Design Models. (n.d.). Idaho State University. Retrieved
September 29, 2005, from http://ed.isu.edu/isdmodels/Hannafin/Evaluate/Hannafin_Evaluate_Prob.html.
Kruse, K. (2005). Introduction to instructional design and the ADDIE model. Retrieved
September 30, 2005, from http://www.e-learningguru.com/articles/art2_1.htm.
Lin, J. (n.d.). CSCL Theories. Retrieved October 4, 2005, from
http://www.edb.utexas.edu/csclstudent/Dhsiao/theories.html#construct.
McGriff, S. (2001). ISD Knowledge Base / "Theoretical" Introduction. Retrieved
September 28, 2005, from
http://www.personal.psu.edu/faculty/s/j/sjm256/portfolio/kbase/Theories&Models
/theoryintro.html#idtheory.
Reigeluth, C. (1983). Instructional design theories and models. Hillsdale, NJ: Erlbaum.
Reiser, R. & Dempsey, J. (2002). Instructional design and technology. Upper Saddle
River, New Jersey: Prentice-Hall, Inc.
Roopnairne, J. L., & Johnson, J. E. (2000). Approaches to Early Childhood Education.
New Jersey: Merrill.
Ryder, M. (2005). Instructional design models. Retrieved September 1, 2005, from http://carbon.cudenver.edu/~mryder/itc_data/idmodels.html.
Ryder, M. (2005). Instructional design models. Retrieved September 1, 2005, from http://carbon.cudenver.edu/~mryder/itc_data/idmodels.html.
The ADDIE Instructional Design Model. (2005). Outsource to India.
http://www.outsource2india.com/LearningSolutions/articles/ADDIE.asp.
Thompson, N. (2001). Why ID? The benefits of instructional design models. Retrieved September 1, 2005, from http://www.uwsa.edu/ttt/articles/thompson.htm.
What is Design? (2005). Technological Questions and Issues. Retrieved September, 28,
2005, from http://atschool.eduweb.co.uk/trinity/watdes.html.
University of Phoenix online. (2005). Retrieved September 2, 2005, from http://welcome.phoenix.edu/online/default.aspx.
Posted by . at 3:24 AM 1 comments
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